Wednesday, November 22, 2006

Journal Entry 3: The Inn of the Lion

April 7th 1444
Lucy Sommers

What were you thinking Alessandro? Why did you fight your sire? I never was able to read your mind clearly. But I sensed a sadness I could not fathom. And almost I wanted to trust you. But what were you not telling us?

A sword and ashes. Is this all that is left of you, Alessandro?

Is he really gone Mina? Another of our number stricken down? Yes, I owe you one my mind's twin. But did you really have to gouge Wilfred's eyes? It echoes in my mind still; his agonized scream I heard from behind the curtain of glass you pushed me into when you took over. Nevertheless, it was enough to wake him from the blissfull torpor induced by the elder's raging blood.

Yet, more haunting were those howls. They drive icicles to your heart and force frost to your blood. Those were no ordinary wolves. I shudder to imagine what would have happened if Wilfred was not able to find the others. From the safety of the inn I saw them run. Wilfred breaking the scribe's arm in his haste. Faolan covered in blood, carrying Khalid on his back as if he were a child.

Then came the tempest. Its darkened clouds carried not rain but the faces of the dead. How did you call them to you Claudious? Those spectres with voices wrenched from the throats of hell? How easily they threw three of the monstrous beasts back into forest gloom.

Your eyes were glowing Raven. Who did you see following us? Yours are predator's eyes. I still can not look at them without a slight shudder. I know that arrow hurt. And I hurt you more when I pulled it out. But what was I to do? I couldnt leave it stuck in your neck. At least Mordecai took care of that horrible monk.

Yes, there we were ambushed by Templars. Can you believe it? Waylaid by the knights of God.

It would have been funny to see that cross burned on your forehead, Mordecai, given other circumstances. I could see the pain in your eyes and sense your wounded pride. But I could not laugh.

I thought we were lost Raven, when I shared your pain. I felt the sword thrust into you driven into my own body, deep and excruciating.

Then it was over. But who killed you Sir Knight? You who ooze blood out of every orifice in your body? I saw no bruise, no wound. Who's delicate hands covered your eyes and sent you to eternal sleep? Can it be...?

At last, the Monastery of St. Timothy. Pain assaulted my senses as I entered the threshold but became eventually bearable.

Well met, Japhet Cappadocious. Did you know what will happen when you bid us bring Claudious in a week's time?

And you Cappadocious, do you really believe that when you make a sacrifice of God and feed upon Him you will rise above God? The holy undead. Is this what you are?

How wonderful to find you alive and well, dear Uncle John. No, its Uncle Henry now, is it not? Well, not really alive but you know what I mean. Why will you not tell me your secret? What tragedy can so torture a man's soul as to make him deny his own existence?

Yet who can blame you? Has it really been only three days when my world turned upside down? When the blood opened my eyes to the undead who hunt in the night. When the blood tore down truths long held and replaced them with the stuff of legend. I used to hear the world's thoughts. I still do though with no better clarity. Now, if I wished I can also hear its every whimper, the brush of a sleeve, the drop of a leaf. But then, I can no longer trust what I see. Because there are folds in the reality's fabric. What can I believe? Who can I believe? Who can I trust? The whole world has gone frighteningly mad.

Or is it just me...?

Friday, October 27, 2006

The Haunting of Lady Deverick

This scene deserves special mention. Particularly since this was the first scene I felt had a disturning effect on the players. Even if the room was pretty much well lit and that people were coming and going in the pantry.

The Last Supper makes mention of the Founders' headqurters in castle Deverick. They are guests their, having dominated the current lord to ensure obedience and use his standing troop as their own. There was not much material written about the Devericks except that the husband was hosting the Founders. So I decided to use the lack of information as a way of freaking out the players.

Joan, Lucy's player, wanted to investigate Castle Deverick. She was a Malkavian so I used this opportunity to give her a glimpse of what that entailed for her. Malkavians are notoriusly insane but some do have visions that turn out to be predictions of the future. Whether it was due to divine providence or an unconscious formulation of certain fact, no one could really say.

I had given my players free reign to talk to the Founders after being tortured but Lucy decided to wander around the castle. She came to a room that seemed to call out to her. Mina, Lucy's "imaginary friend", was being summoned by it. Before she could enter, she was warned by a servant that no one was allowed to enter.

With Mina seemingly entering the room, Lucy followed. The room was well furnished with a bed, crib and a dresser laid about neatly. A woman sat by the window, humming to herself as she paid no heed to Lucy. Even though she called out to her, she ignored the intruder.

As Lucy approached and was about to reach out for her, a baby cried. Turning, towards the crib, there was only silence. Turning back to the Lady Deverick, she was gone. The room had changed; the furniture was still there but they were broken, covered in dust and cobwebs.

Lucy wanted to leave and was almost out the door when she heard another cry. She approached the crib tentatively. Inside was a ragged doll. The crib started to swing, but there was no wind. Lucy left, deciding that somethings were better left alone. Outside, the chamberlain reprimanded her for entering the room. He explained that ever since the Lady Deverick died, her husband has forbidden anyone to enter the room.

I'd like to think that Joan was a frightened by the scenario I ran for her but she's a tougher cookie people give her credit for. I think it was the other players who were more frightened. Hehehe!

Friday, October 20, 2006

Journal Entry 2: The Red Lamb Inn

1444 (at sea)
Mordecai de Firenze

I stare out at the blackness of the sea. I know neither what lies ahead nor why I go so willingly. I find myself contemplating my motivations to take this journey. I trust not the person who asked me to go on this journey--much less the reason he so readily provided. Was it the lightly veiled threat he gave as I took the invitation? Is it the blood on my hands crying out, the ghosts of my conscience making me flee? I know little. Yet I find myself standing on the prow of a ship headed east, to endure a few more days travel on horseback. As I look ahead through all the uncertainty, I feel a nagging fear for my life, and as proposterous as it may sound... I feel as if my very own soul was in danger of being devoured.

I stare out at the blackness of the sea, like a dark maw gaping wide to swallow me whole.

April 3rd, 1444

I arrived at the inn of the Red Lamb along with my retainer Khalid just as the sun set on the horizon. Guides employed by the Giovanni helped us make our way from Florence to the Carpathian region. The trip on land proved to be uneventful, but tiring nonetheless. I offered to pay the guides' services but they declined.

We were welcomed by the innkeep, Sigismund. He knew my name. Whether he knew more than that he would not say. Seems he was employed by the Giovanni's to welcome their guests. I asked a few questions but did not get anything worth noting down. I met some of the other guests invited by our mysterious host: A storyteller, a drunk, some weapon makers, a priest, an english lord with his aide and some others. Other than being invited to a "dinner" by the Giovanni's I did not see any other thread that binds us together. I spend some time talking to the priest Alessandro but he was as in the dark as i was so to speak.

One person of note would be that beggar-woman sitting by herself. She wasnt bothering anyone in the inn. I had Sigismund bring her food. She thanked us kindly enough. What struck me as odd was for a beggar she didnt seem at all interested in her food. It was as if she was waiting for something.

I offered to pay Sigismund for the woman's food and for the second time this night I was declined. It seems that the Giovanni are paying their people well. But when did working men ever turn down a chance to earn some extra coin? This had me wondering what kind of masters the Giovanni were.

The candles shed their sickly light in the Red Lamb Inn. While nothing remarkable happened, I could not shake the unease that settled like lead in the pit of my stomach. Maybe it was the days travelling here, maybe it was the gloom of the night, but everything didnt seem as it should. Everything seemed to be out of place.

I went up to my room. Khalid stands watch by the door as i write this entry. What awaits us tomorrow?

Thursday, October 12, 2006

Game Review 2: It was Torture!

Last Sunday, I ran the 2nd session of the Giovanni Choricles for my friends at the office. Although my players said they had a good time, I felt that I was severely lacking in making the experience more detailed. I have to admit that part of it was due to exhaustion. Unlike the previous game, I was playing several different characters extensively. And the players asked some questions that I found it difficult to answer. Here are some highlights:



- After having been rounded up by the Founders, all but 1 of the Children of the Conspiracy (CotC), was active; Father Alessandro, an NPC, surrendered and was left unmolested.

- Mordecai, Faolan, Lucy and Wilfred were all beaten into torpor; Raven was staked. The other guests had died...at least, that's what they all thought.

- First revived was Raven, then Mordecai, Faolan, Wilfred and Lucy. The order came about by assigning numbers to the people and rolling a die. Not really scientific, I know but it worked out fine.

- Raven was in shock; Mordecai was acting hysterical (good job Karlo!); Faolan was desparate to escape; Wilfred was in mourning for the death of his lord; Lucy, however, didn't wake up immediately. Unlike the rest, when she was fed blood, she awoke a few minutes after.

- The scene with the sunlight didn't turn out well, at least for me. Though they understood it's significance, I felt I hadn't played it to full impact. The Brujah was directly in line of it; due to his Potence, he was able to break the hooks attaching the chains to the wall. However, he was not free as the others were tied to him. All he did was have Lucy and Raven stretch their arms uncomfortably.

- Because Wilfred's player had a shift then, we had to improvise. We decided that Wilfred had been beaten back into torpor during the torture session.

- The book indicated that during the individual torture scene, Hardestadt would be the chief inquisitor. I decided to change it by having each of the Founders take charge for each of the torture sessions like the harrowings. How I paired them off was pretty random. Unlike the vignettes in Casa Giovanni, I didn't have the players choose who among the Founders they wanted to be tortured by.

- The first to be tortured was Alessandro. Since he was an NPC, I simply gave the other players the impression he was in pain by the screams and moans emenating from the torture chamber.

- Like Tobie, my mentor, I decided to give the players to understand how their actions can affect the lives of other people. Faolan mentioned that Roderigo was the one who brought them to Claudius's castle. Hardestadt had him dragged to the torture chamber where they heard him screaming until he "died".

- First tortured among the PCs was Mordecai. Like a true Ventrue, he kept his cool and tried to find ways to make himself valuable. His torturer was Hardestadt, who found his attempts at brokering laughable but interesting.

- Lucy was retrieved by Camilla Banes. Because they both suffered from a multiple personality, I thought it to be quite apt. Here, I showed Hardestadt displeasure in dealing with Malkavians, giving Camilla a good reason to be the one asking questions. Mina, Lucy's alternate personality, appears and makes comments about the Founders present. What she does not realize is that Camilla's sadistic personality can see her, corners her and asks the same questions the one with Lucy asks.

- Mina found an opportunity to get out of the situation unscathed by cooperating and telling them everything she knows, much to Lucy's chargrin. As a "reward," Mina is pushed into Lucy's body while Lucy is locked away - reversing their normal arrangement; Mina was now in control. Joan did a pretty good job of portraying Mina with just a few suggestions from myself.

- Faolan seemed to be ready to throw in his lot with the Founders, offering them his fealty for a chance to kill Marchettus, his sire. Josef, the Nosferatu founder, could not help but ridicule him and accuse him of being dishonorable.

- Rafael "tortured" Raven with seduction. This was the hardest session as I wasn't sure Maybelle, the player, would react to it. Luckily enough, she seemed to share Raven's disappointment at not being able to find release. Hardestadt found Rafael's technique to be ineffective.

- After each torture session, the Children were brought to another dungeon. When a new PC was brought to be tortured, Hardestadt was described to have been brushing away ash or wiping away blood to give the impression that the previous victim had suffered final death.

- After the last victim had been tortured, Mordecai mentioned to alessandro that the Founders were less inclined to torture the female sex than the male sex. Perhaps. But there is more than one way to skin a cat. Hehehe!

- As Roderigo helped the CotC get cleaned up, he answered their questions regarding Kindred in general. Mordecai was infuriated that Roderigo had pretended to be tortured. But then, Roderigo explained, he did not have much of a choice. Like the OOC reason, it was a test to gauge the characters to find out if they were telling the truth.

- Before being sent to the Conspiracy of Isaac (CoI), I allowed the players an opportunity to talk to other characters as a way for them to put player and character knowledge at more or less the same level.

- Mordecai chose to speak to Hardestadt and Durga Syn. The former in order to learn what it means to be Ventrue. The latter, to get an idea of what they needed to do. In both instances, the answers were not what he expected. Hardestadt demonstrated how Kindred were made to rule over men through the gifts of Caine. Whereas Durga Syn spoke to him of

- Raven/Blyss chose to speak to Rafael and Milov. I chose to make the meetings opposite from one another. Whereas Rafael exhibited the importance of being a "modern" Kindred by having her dressed up, Milov showed that all Kindred were animals deep inside and that dressing up was just their way of moving among their prey.

- Faolan spoke to Adana and Durga Syn. The latter was to get an idea of what it means to be Brujah. I was afraid that Dennis, Faolan's player, may end up patterning his character into a stereotypical Brujah rather than being his own person. As for Durga Syn/Synovea, Dennis was in for a surprise when she mentions that his son is still alive.

- Lucy's discussion with Synovea became a philosophical debate about good and evil. The old crone makes mention of the story of Caine and Abel, revealing to her that the first murder was not borne of jealousy but love. And that Caine's sin was not murder but pride.



I had intended to have the game encompass act 2, from the moment the characters are captured by the Founders until their decision on which side of the conflict to be on. However, the characters spent a lot of time talking to the Founders and Durga Syn to get an idea of who they are and what they are.

I didn't mind really. It gave me a chance to explain the game to them further. But I was also hesitant about giving them too much information. I didn't want to limit their choices or follow a set path simply because that was expected of them.

Still, it turned out great. The next game looks to be just as wonderful.

Monday, October 02, 2006

Journal Entry 1: The Arrival

April 2, 1444
Alessandro di Rossi

The invitation warned not to arrive early. One would have thought of it as an advisory, surrounded with flowery letters and perfumed paper. But for someone in my profession, one must learn to read between the lines. And what I learned was most intriguing.

I arrived at the Red Lamb Inn just before sundown. The proprietor, Sigismund, was surprised to learn I was a guest of the Lord Claudius Giovanni. He had been told that we would be arriving on the 3rd. Immediately, he set about cleaning the main room and cooking the stew. Though I protested and said it was unnecessary, he continued on.

He showed me to my room when I asked for a place to rest. It was small and spare, but not rundown as the inns I had passed on my way here from the Holy Land. The travel had been long and weary. I decided to take a nap after washing up.

I awoke a few candlemarks later; I hadn't meant to fall asleep so deeply. I suppose the journey was taxing. The sun had completely set and the moon had just risen. Below, I could hear people talking, though their voices were subdued, almost whispering. Dressed in my cassock, I went down to the common room to eat and learn more of my host from the common folk. However, conversation soon died when they realized there was a stranger in their midst.

Smiling as friendly as I could, I sat in a quiet corner and waited for Sigismund to arrive with a bowl of stew. All eyes were on me in those few moments. I think I understood what Moses must have felt when he returned to Egypt. When Sigismund arrived with the food, I began to eat heartily; conversation among the other occupants of the tavern began once again since I seemed no more than a priest.

I say this because I overheard an old man sigh in relief. They all assumed I did not understand Slavic. I did not correct them as this kind of assumption has served me well over the years, especially in my travels. It allows me to know what people truly feel, since they may be intimidated to talk to a man of the Church.

Bits and pieces of conversation drifted from the farmers and shopkeepers. Most were regarding the coming harvest and the safety of roads between here and Wallachia. Tradesmen could not travel south as the war between Christians and Moors had reached Transylvania. Hunyadi's plea of support from the Holy Roman Empire remained unheeded.

I was told the reason why and it makes me ill knowing that this was a political move by the Holy See. Just as my move to Prague came as a result of it; I was tasked to monitor the political situation and ensure that Hunyadi remained pressed for support. As if by divine Providence, I was given that opportunity.

The invitation came a few months ago by messenger. Claudius Giovanni, Earl of Stavlachia, requested my presence for dinner. To what purpose, I did not know. I had the vaguest feeling that he was interested in me as I was in his political leanings. As a native of Italy, I know of the Giovanni and the considerable wealth they have accumulated. Wealth they have used to buy land and acquire titles. I also know of less savory rumors.

Though peasants are prone to exaggerate, I found their stories similar to those told in my native land. Servants from the Giovanni manse are known to become sick with a wasting disease. This is usually evidenced by a deathly pallor due to an imbalance of humors. Most of the prominent members of the family exhibit this. They also share an aversion to sunlight. As a result, they have become more nocturnal.

One would think that this would put a strain in their business dealings and day to day activities. But due to their considerable financial clout, people are more than willing to do business with them regardless if it night or day.

Finishing the stew, I felt I had learned more than enough for the night. The Cardinal may be interested to know of these things, especially the rumors being similar here as they are in Italy. I felt it best to retire to my room and draft a letter to him.

Wednesday, September 27, 2006

Game Review 1: Dinner was a Success!

As the title will tell you, the first Act of Book 1 of the Giovanni Chronicles was a success. The dinner guests are now vampires, hastily Embraced by their sires to aid in their escape. The Founders, seeking to capture the Conspiracy of Isaac, have instead captured their childer.

Suffice to say, I didn't follow the book to the letter. I didn't feel it would be right to restrict my players to it. However, they pretty much followed the path set for them. Here are some highlights and changes I made:



- The dinner guests were 13 in all: 5 of them NPCs, 5 of them PCs and the rest were companions of the latter. I didn't follow the book in choosing only those living in and around the Carpathians as I felt this would restrict my player's character concepts. Most of the players came from England, strangely enough. The rest were scattered as far off as Jerusalem. Also, I didn't make the guests individual, some came with other guests.

- Shri Yantra, played by Maricor Dumlao, was not able to join the game due to time restictions. I am hoping she can catch up in the 2nd book so I can integrate her then.

- Instead of Lothar coming in on April 3 to talk to the guests, I had him arrive on April 4. It seemed more appropriate this way rather than how it was written in the book. Though it would change certain scenes, the character still managed to annoy the PC - Mordecai (played by Karlo), specifically.

- Mordecai almost lost his invitation due to 2 reasons: his objections to Lothar's treatment of Brother Clement (as he grew up with monks) and his insistence that he bring his manservant, Khalid. Lothar's response to the latter was that there was not enough room in the carriage but "your servant may run along beside it, if you wish."

- Faolan ordering ale was...unexpected. I did not know if beer had been invented or if it were available in the Carpathians. Sigismund, the innkeeper of the Red Lamb Inn, declined his request. But later, thinking that this was in a way, his last meal, I decided otherwise. But I didn't know how to make it available now. So I thought to rename it "Pale Pilsen". This brought no small amount of laughter from the other players that resulted in the Chronicale being nicknamed "The Pale Pilsen Chronicles".

- A fight almost broke out between Faolan and Godwin, the latter was Raven's "date" to the dinner. This was due to the fact that Faolan hated the English. It was a good thing though that Faolan had been drinking way too much pale pilsen. It resulted with him having tripped and knocked off conscious.

- The 4 NPCs that rounded out the cast were characters in my other game with TROPA. I decided to use them as it would be easier for me to play them rather than create whole new characters.

- The harrowings of the characters were changed slightly to accomodate their unique histories. Raven's harrowing with Dimitra centered on the latter's discovery of Raven being a woman and her disgust at her having to hide her sex. While Mordecai was questioned about nobility by Jadviga, but using Lady Amisa's vignette. Faolan's scene with Marchetus and Wilfred's scene with Wencesalas remained unchanged.

- Lucy's harrowing in the hands of Theopana was the hardest as it did not describe anything specific other than triggering the madness. Hence, I decided to have Theopana look for Mina, Lucy's "imaginary friend". This invovled speaking in a girlish voice asking Mina to "come out and play" while inclining my head from one side to the other. Though the other players looked disturbed, Lucy's player, Joan, looked fascinated.

- My first mistake was reading Claudius' dialogue from the book. I think it would have been better had I simply said the gist of it all: "You are our dinner and now it's time to chow down." That would have made it more terifying, I think. Rather than looking to the book every so often.

- When the Founders attacked, the player characters were in the process of transforming. As soon as they awoke, most of them frenzied since they only had a blood point in them. Two characters died as a result: Godwin and Guilliame were diablarized by Raven and Wilfred. Santiago and Harad died at the hands of Milov, with more than 8 levels of Aggravated damage. Wilfred's lord, Humphrey, died while escaping.

- Raven was staked by Roderigo, Lucy and Faolan were beaten into torpor by Adana and Hardestadt, Mordecai and Wilfred were subdued by Milov. Alessandro surrendered peacefully.



I'm currently in the process of getting my players to write journal entries to chronicle what happens int he game. So far, everyone is open to the suggestion. To make it easier, I'm assigning a particular player/character to write a scene. That way, I don't have to make them write entry after entry. The only problem now is who will best be suited for the scene.

Also, Joan and Karl are pretty good artists. I'm hoping to scan some pictures online so we can exhibit their works here. I've commissioned them to draw character portraits and certain scenes - especially the memorable ones. Here's hoping this takes off and keeps flying.

Monday, September 04, 2006

Game Review: The Prelude

Last Saturday, I ran the Prelude Scenes for the players of my Giovanni Chronicles at the 5th floor pantry of my office. The venue wasn't really conducive to the mood as it was bright and noisy. People were wondering what we were doing, especially with our raised voices talking about crossbows, armor and religion. Not really the kind of subject you should be hearing from call center agents.

I have one problem that I must solve in order to run the game “right”. That problem can be summed up in one word: SCHEDULING. Since my players have different shifts and day-offs, it’s hard to get them all together in one room for an hour or so. Also, I’m not always available to run the game for them as I have my own schedule for work and my own games. The only reason I was able to run it was because the TROPA (my original gaming group) had postponed our games. Tobie, our Storyteller, was in Cebu on a vacation for a week’s time.

As this is my first time to run an official game, I thought I should record it for posterity. The article herein will either be what has happened in the game and my thoughts/comments regarding its progress. And it is my hope that I am able to see it through the end - whatever the end might be.


- Mordecai Di Firenze is visited by Ambrogino Giovanni who has commissioned the scribe to copy a mysterious text. Mordecai is curious to know more about the text, namely because his patron has paid him a substantial amount for his discretion. Khalid, his manservant, has misgivings about the Italian and warns his master not to deal with him.

- Faolan Macgowan is a soldier figthing against the English under the command of Lord Duncan. He is a celebrated hero of his people for the strong but light armor he has made. That is, until a druidess attemtpts to assasinate his lord. A follower of the druidic ways himself, Faolan decides to defend the woman and learn her reasons for wanting Lord Duncan dead. Hadrian, Duncan's second-in-command, has never trusted Faolan because of his beliefs. Those beliefs may well put him next in line for execution.

- Lucy Sommers sneaks away from her sister's wedding preparations. She is overwhelmed by the voices only she seems to hear. She runs out to a clearing where she faints. She is found by her uncle John who volunteers to have her examined by a physician. Her parents are apprehensive, not because she would be leaving but because her uncle is eccentric.

- Raven accompanies her mentor, Gilbert, to Normandy to introduce a new weapon that may turn the tide against the French. The weaponsmith is intrigued and welcomes them to his home as his guest to learn how to manufacture and use the crossbow. There, Raven meets the weaponsmith's daughter who has an air of mystery about her.

- Wilfred Calvin Smythe finds himself in Normandy, defending the last bastion of the English in what will be known as France. He is surprised to see his friend, Lord Humphrey, bethored to the Lady of Rouen. Although both appear to be united, each is convinced that the other means to have himself or herself murdered.

- Mordecai becomes obsessed with the tome given to him by Ambrogino and makes a copy for himself for further study. The tome is in an ancient language, one where almost all languges seem to have originated from. Ambrogino returns and is pleased with the scribe's work. He extends an invitation to him from his father, Claudius Giovanni, Earl of Stavlachia, as an additional reward.

- Wanting to learn more of the woman who attempted to assasinate his lord, Faolan questions her. The woman, a fortuneteller, instead tells Faolan that his son lives but he will never have a chance to find him as his future is shadowed by a man cloaked in darkness. Before he could ask more, he is summoned by Lord Duncan. He sends him off to meet with a man named Claudius Giovanni who is said to be negotiating with the English for support.

- Feeling bored in her uncle's mansion, Lucy makes her way towards town. There, she becomes witness to a trial where a young woman is accused of witchcraft. A mother tearfully testifies that her son was enchanted to steal their money. They were supposed to elope but they caught her just in time. Mina tells her that the mother is lying; the woman isn't a witch. Her son was in love with her and they were supposed to elope. The son, who managed to "escape", is already dead; killed in a fit of rage by the mother when he confessed his love for the woman.

- Raven discovers that the weaponsmith is an abusive father. The daughter is beaten for even the smallest infraction. Returning late from the smithy, Raven hears her pray to God for deliverance. When she finishes, a dark shape detaches itself from the wall underneath her window. Raven follows it only to lose it in the darkness cast by the cathedral's shadow. The next day, the weaponsmith catches a wasting illness and dies several days later. Gilbert decides to move on to meet with one Claudius Giovanni.

- Wilfred is caught between his lord and his wife's accusations of infidelity and murder. The Lady Rouen exhibits the bruises of her husband's beatings when she would not submit to him. She admits that the reason is because she is with child. Humphrey is often found sprawled on his bed, naked and drunk. He confesses that he has not been himself lately but suspects that his wife is trying to kill him. Unable to believe either, Wilfred decides it would be best for the two to separate. He urges his lord to accept the invitation of Claudius Giovanni for dinner.

Friday, June 09, 2006

The Shadowed Priest

Name: Alessandro de Rossi
Age: 24
Occupation: Priest
Special Abilities/Skills: Empathy, Melee, Linguistics
Nationality/Ethnicity: Italian
Homeland: Venice, Italy
Religion: Roman Catholic
Brief Physical Description: Alessandro has a youthful face but his eyes have the look of someone older. He's physically fit, able to fight with various weapons. Think Milo Ventimiglia (Peter Petrelli) from Heroes in a cossack.
Brief History: Alessandro was an orphan, adopted by the Church of Rome. As a child, he served as a sacristan under Cardinal Valeri. Inspired by his mentor, he chose to become a priest but with a different purpose. Cardinal Valeri had selected him to be part of a cadre with a special mission: finding and disposing of threats to the Church and those under it's care. He was singled out because of his ability to "read" people; Alessandro's mind was as sharp as a blade, able to find out other people's secret sins.


Alessandro was meant to be the deus ex machina. I needed a character that could come in and save the group when push came to shove. There were a lot of brains in the group, but not enough brawn. So I decided to add Alessandro into the group. But I also wanted someone who embodied the complication of being vampire with humanity, a mirror to reflect the others' questions.

The Reluctant Traveler

Name: Shri Yantra
Age: 35
Occupation: Astronomer/Mathematician
Special Abilities/Skills: Expert in Astronomy, Problem Solving and is very much qualified to conduct the Soma ritual for healing purposes.
Nationality/Ethnicity: Indian
Homeland: Kerala, India
Religion: Hindu
Brief Physical Description: Shri Yantra is a man in his 30's. He's got a thin, pale face that sits upon his frail-looking shoulders. He has Auburn hair, falling just past his shoulder and large, bright blue eyes. He's fairly tall, with long legs and arms. A few muscles adorn his arm, built up from various exercises.
Brief History: Shri Yantra was born into a Namputiri Brahmin family which came from South Malabar in Kerala. Since he was young, he studied astronomy and Vedanta, one of the six orthodox systems of Indian Hindu philosophy. He apprenticed under his father and learned all sort of things including the Soma Ritual. He also studied the theories of Paramesvara a great mathematician in his country. Halfway through his thirtieth turn, though, he grew bored. He wanted to travel, to explore, to have an adventure. He was then sent on a mission by his father to find the tablets that contains religious inscriptions that memorialize the acts and rites of the Atiedian Brethren, a group of 12 priests of Jupiter. It is said that the tablet shed light on an ancient dead language, and also on the religious practices of classical paganism.


Marie's character was supposed to be the 6th member of the coterie. Unfortunately, she couldn't join the game regularly with her schedule. I managed to run 1 scene for her but that was all. Her character was...strange and very difficult to craft a back story for. Not only was she geographically distant, she was also culturally incompatible with the other characters. I thought to have her connected to the Rom (gypsies) but that would still make her difficult to mesh with the others. I guess I should have asked a more "playable" character. Not just to make it easier for me but also to make it easier for her to join the coterie. In the end, fate decided for me.

The Divided Scholar

Name: Lucy Sommers
Age: 21
Occupation: n/a
Special Abilities/Skills: communicates with entities
Nationality/Ethnicity: English
Homeland: England
Religion: Catholic
Brief Physical Description: Piercing eyes, delicate features, waist length raven hair, pale skin, slight of build
Brief History:
Do you have any family? Parents, a sister, and an uncle.
What is your goal in life? To immerse myself in knowledge.
What have you done recently? Devoured some books my uncle has sent me. That is, whenever I could get away from Linda's wedding preparations. Which, I did as often as I could.
What prejudices do you have? none
Have you ever encountered anything of the supernatural? I can hear people's thoughts clear as the spoken word. Thus, I've grown to hate being surrounded by people because their thoughts stifle me. I despise being helpless amidst the roar of their voiceless chatter. I loath them for threatenning my self control.
Who/What would you die for? I will die for nothing and no one.
Who/What would you kill for? I would kill to survive.


Joan was a late entry into the game. She hadn't had any experience playing RPG but she showed a lot of enthusiasm. She wanted to play a medium, able to speak with ghosts and other denizens of the unknown - while she was still human. To reflect this, I gave her an imaginary best friend, Mina. This character knew things no one else did. Or seemed to know things; with Mina, you couldn't really tell. She was only visible Lucy and only during times of stress. Mina's origins would be revealed in due time.

The Veiled Apprentice

Name: Blyss/Raven
Age: 25
Occupation: Atilliator
Special Abilities/Skills: Linguist (3 Languages including English, Latin, and some German), crossbow-making,
Nationality/Ethnicity: English
Homeland: England
Religion: Roman Catholic
Brief Physical Description: Blyss has a long black hair tied neatly in a braid that is wound around her head during daytime and a lithe, swordsman's body. She usually wears baggy clothes to hide the curves that will reveal her true identity by accident and is usually taciturn in nature and only voices out her two-cents' worth when necessary. But underneath all the facade lies an inquisitive mind.
Brief History: Blyss is born in Paris, France. Under the house of the Duke of Richelieu. She is the royal atilliator of england. At the age of 13, Blyss wears her older brother's old clothes to escape her tutors' attention. Masquerading as a boy, Blyss was unwittingly "apprenticed" by their blacksmith, Otto. At 15, Blyss fled from her home to explore the world. While travelling around europe, she was taken under the wing of an old royal atilliator who now calls himself Raven.


I found this particular character intriguing. Of all the characters, Raven would have a lot to lose if she were discovered to be a woman. So I made sure to keep her on her toes, making her paranoid with any reference - real or imagined - that she was a woman. Why she chose the profession of an attiliator is beyond me. But I do know that this was historical inaccurate; it was the French who invented the crossbow.

The Vagabond Spy

Name: Wilfred Calvin Smithe (pronounced Smythe)
Age: 34
Occupation: Once court flunky turned wandering entertainer/thief/vagabond
Special Abilities/Skills: Thieving, Daggers from flying to hopping, and due to his need to find gainful employment while roaming - handy with mechanical contraptions. Not really renowned for his minstrelsy but for feats of juggling and sleight-of-hand.
Nationality/Ethnicity: Limey
Homeland: Gloucester, Gloucestershire, England
Religion: Church of England, non-practicing.
Brief Physical Description: Wilfred, or Willy Woe as he is styled by his closer acquaintances, is lithe, disorderly in manner and appearance, but otherwise common-looking enough to fade into the background. He is called woeful by the way he looks when he juggles, especially with knives, cleavers, and other implements of the butcher's trade we call chivalry - almost as if he wishes on of them to fall deviant and decapitate him. He sports dark-blonde hair in a queue up to his waist, a D'artagnan goatee, and tatters that almost make him the image of Captain Jack Sparrow with none of the pizzazz.
Brief History: Having caught the eye of Humphrey, Duke of Gloucester as a small boy, Wilfred eventually became one of his most loyal retainers. His propensity for finding himself in odd corners, in possession of bits and pieces of information, and the occassional parchment, had helped the then Regent Protector immensely against his enemies in the King's council. This was not to last however, and the Duke was eventually sent into exile in Ireland. After his fall from grace, the Duke had sent him to infiltrate William de la Pole, Duke of Suffolk's coterie until an unfortunate incident with a blundering steward caused him to be sent to prison. Wilfred escaped, and has now been roaming England for three years, hiring himself out for odd jobs when the circus is not in town in order to eke out a living. He was last seen in Dover, fixing locks on chests for sailing ships. These jobs are few and far in between; eventually the three-headed monster of Starvation will claim his soul, like it did others before him.


Another social character that made my brain hurt thinking of stories. Still, Wilfred's player, Bennet, made it easier for me with all the details he provided. I focused heavily on his friendship with the Duke of Gloucester. The nobility were not always "noble" and were known to go to extremes to hold on to power. I wanted to know how far Wilfred would go for his lord.

The Haunted Warrior

Name: Faolan Macgowan
Age: 33
Occupation: Blacksmith/Armorer
Special Abilities/Skills: craftmanship in forging weapons and armor
Nationality/Ethnicity: Scottish
Homeland: Highlands of Scotland
Religion: Gaelic
Brief Physical Description: Faolan Macgowan is a middle-aged man. He has free-flowing black hair and beard. He also has a big scar near his left eye. Taller than the average man, he possess a body the has been built by years of forging steel. He is a cross of Viggo Mortensen in LOTR or Mel Gibson from Braveheart.
Brief History: Faolan Macgowan is a middle-aged man that has gone through a lot of trials in his life. Scarred from numerous battles against oppressors (mainly the English). Faolan lost his family when the English invaded. Raised by a Scottish lord, he served as his smithy and armorer. Nobles and peasants alike admire his fine craftsmanship. He has a special technique in forging armor that is half the weight of the conventional armor but is twice as strong.


Every good coterie needs muscle. I was relieved to see Dennis choose a character with more brawn than brains. If there is one sure way to survive in Medeival times, it's with a sword in your hand. But I didn't want him to be your stereotypical brute, so I decided to complicate his life.

Faolan was the only character who didn't have a religion based on Christianity. This was sure to put him into conflict with the other characters. My intention wasn't to have him fight the others but rather to provide an alternate perspective as well as opportunity for a role-playing his difference.

The Manipulative Scribe

Name: Mordecai Di Firenze
Age: 35
Occupation: Scribe / Forger
Special Abilities/Skills: Language, Calligraphy, Stealth
Nationality/Ethnicity: unknown but raised in Florentine
Homeland: Florence, Italy
Religion: Catholic
Brief Physical Description: Pale skin, long dark hair, angular features, medium build.
Brief History: Raised by monks in a church at Santa Croce, he works as a scribe, translating books from one language to another and penning official documents for heads of church and state. Being privy to information and documents, he is not averse to securing and altering said documents in exchange for gold. There are no loyalties when the price is right. His forgeries are so remarkable that he could make you a lord or a pauper just with ink and parchment. He moves amongst the most opulent of circles, the rich and the powerful, the noble and corrupt, yet manages not to draw undue attention to himself. A keeper of secrets and lies, he is secure in that fact that he is needed and the secrets he keeps are feared.


When I first read the profile, I felt that this was the most challenging character to make a story for. Social characters scare me. The brief history denotes no small amount of intrigue. Which, I assumed, is what the player wants. Keeping track of the deals, relationships and agendas in the world of Vampire is daunting, to say the least. Simply because there are just too many.

Although the books give you a preview into their motivations and state of mind, as a ST, I want to able to stick to canon and not have the NPCs too far away from what the future books describe them to be. Still, Karl was more than helpful providing details for Mordecai. I appreciated that a lot.

Saturday, May 27, 2006

How It All Started

You might be wondering, however, how did it all start? This specific game, I mean. Well, I’ve been working for Peoplesupport for just over 4 years now. I’ve met a lot of people but a select few were interested in RPG as much as I was, if not more so. But we did not have a Storyteller – someone who would have us run the gauntlet, so to speak. Seeing I was the most experienced player of the system we would be using, I decided to be the one to act as ST.

My favorite game was Vampire: the Masquarade, published by White Wolf game Studios. Now, all I needed to do was choose a storyline. In retrospect, I chose Giovanni Chronicles unconsciously because it was notorious for railroading (i.e. forcing) the characters along a set path. I needed “structure”, something that was familiar to me and GC was that. I had a basic idea of what would happen as TROPA had run and was running the game again. As a Storyteller starting out, I needed as much familiar ground as I could.

So I sent the invites to 5 people I knew who were interested in playing. They were: Karlos Rey Manalo, Dennis Macapagal, Bennet Gubat, Maricor Dumlao and Maybelle Sy. I also invited Joan del Rosario because she seemed very interested in what we were doing. The invite basically outlined the period as I didn’t want to reveal too much about the story. I lent them the main book of Dark Ages: Vampire so they could get to know some basic facts about the game.

I pretty much gave them enough freedom to create their characters but I reminded them of the culture back in 1444. Most of the things we take for granted such as freedom and equality were almost non-existent. In Europe, there was only one religion but many languages. Nobles waged war for God, but also for wealth. People died from old age as much as from disease. My only advice was to keep their character concepts simple. The game would complicate their lives anyway.

The Invitation

This is the original invitation I sent out to the players. In retrospect, I think it came out as quite arrogant. Especially with the warnings about separating character and player knowledge, the game being for mature players and so on.

It is quite detailed though. I like the way I structured information about the character profile. It's the one I use whenever I send out invitations and character information. Deatils help me gather ideas and cooperate with the player in creating the background stories of their characters. The example I made below is the character I was playing at the time with Tobie and the rest of TROPA.



Greetings,

I am organizing a group of players to run a game called the Giovanni Chronicles. It is from White Wolf's Vampire: the Masquerade line of games. You are invited because you have shown interest in Role Playing Games. Understand that this is game for mature players. Unlike some games you are used to playing, the story in the Giovanni Chronicles will touch on certain subjects that may make you uncomfortable such as religion, politics, gender, etc. So it is recommended you keep an open mind about what happens in-game.

If you are interested in joining this group, please continue reading. If not, please disregard this email.

In order to join, you will need to create a character by providing the information. Please note that some of the information being asked for is about your character, not yourself. Though your character may have certain similarities to you, it would be best to learn the distinction between the two early on. Answer the questions below as honestly and completely as you can.

Player Information
Name:
RPG Experience:
Work Schedule:

Character Information
Name:
Age:
Occupation:
Special Abilities/Skills:
Nationality/Ethnicity:
Homeland:
Religion:
Brief Physical Description:
Brief History:

Here's an example:

Player Information
Name: Aldwin Catral
RPG Experience: White Wolf Games (d10) and some D&D (d20)
Work Schedule: Monday to Friday, 5:00 AM to 2:00 PM

Character Information
Name: Santiago de Saber
Age: 44
Occupation: Swordsman/Tutor
Special Abilities/Skills: Expert in swords and bladed weapons
Nationality/Ethnicity: Spanish/Iberian
Homeland: Remir, France
Religion: non-practicing Catholic
Brief Physical Description:
Santiago de Saber is an old man but posses the strength and body of a man half his age. He has a short, well-trimmed beard and graying hair. Imagine Sean Connery in First Knight.
Brief History:
Santiago de Saber is living out the twilight of his years as a tutor to the lord of Remir. Before, he was a well known swordsman, the one and only heir of the Justinian style of sword fighting. However, those days are long past. His eyes are not as sharp, his hands no longer dexterous. He fights a losing battle with his health, unable to use his hands due to arthritis. It is only a matter of time before he loses the war.

Some reminders:
The story begins in 1444. The world we know does not yet exist. That which we take for granted has not yet been made. There is only one, true religion and all others are heresies. One cannot simply speak to one's betters. A woman will always be subservient to a man. Not everyone knows how to read or write. Thus, your characters are expected to act as people of that era. I will not hesitate to put your characters in their place should they "cross the line".

Occupation does not necessarily mean employment. Your occupation means just that: your occupation. To put it simply, what occupies your time? Not everyone is employed in the Dark Ages. Some are madmen, prisoners or bandits. They aren't really jobs, per se, but they are what occupies them.

Are you from around here? Understand that traveling back then was an adventure all to itself. People seldom traveled unless there was an imperative to do so. Cities were far away from one another, often requiring weeks instead of just hours. And strangers were often made to feel as that. So be careful when you pick your Nationality/Ethnicity and Homeland. This will have an effect as to how other people will relate to you.

Do you understand the words coming out of my mouth? Speaking the language will help greatly. The lingua franca of the time is French, not English. But some cities, especially the poor ones, know only their own dialect.

It's just a cough, nothing more. The average lifespan of a person is 40 years old. Death comes in swift wings, either by plague or by sword or something else. People can and do die from diarrhea.

Heretic! This age is ruled by superstition, not science. Avoiding black cats, throwing salt over one's left shoulder, hanging cloves of garlic by your door is acceptable behavior...so long as a member of the Church doesn't see you doing it. Otherwise, they may see you as one who needs to be evangelized...using red hot pokers.

If you have any questions, please let me know.